Weapon attributes define the unique characteristics and effects of a weapon in the game. These attributes encompass a wide range of functionalities, such as altering damage output, providing defensive capabilities, enabling special attacks, or affecting enemy movement. Each attribute contributes to the overall gameplay experience by adding depth and strategy to combat scenarios, allowing players to customize their approach based on their preferred playstyle and tactical preferences.
Weapon characteristics include:
- Efficiency — measures the performance of a weapon, determining its effectiveness in battle. The maximum upgradeable level of a weapon is a current player's level, with most weapons reaching a maximum efficiency of 423 at level 65.
- Fire Rate — represents how rapidly a weapon can discharge projectiles, making it crucial for sustained damage output and controlling engagements.
- Capacity — indicates the number of rounds a weapon's magazine can hold, influencing the frequency of reloads during intense firefights.
- Mobility — directly impacts how swiftly a character can traverse the game world, providing a strategic advantage in both offensive and defensive maneuvers.
- Attack — exclusive to melee weapons, the attribute governs the speed at which a weapon swings, crucial for close-quarters combat.
Weapon properties are additional effects that introduce a layer of complexity to the arsenal, from altering projectile behavior to granting unique abilities.
- Acceleration after killing
Weapons with this attribute grant increased movement speed to the player after eliminating an enemy, enabling swift repositioning and pursuit of additional targets.
- Ammo restore
Weapons with this attribute allow players to restore ammunition over time, ensuring sustained firepower during prolonged engagements.
- Ammo steal
After successfully hitting an enemy, this ability takes some of their ammunition and adds it to the player's inventory, granting a tactical advantage through a continuous supply of ammo while depriving opponents of valuable resources.
- Area damage
Weapons with Area damage unleash devastation in a radius around the point of impact, making them ideal for controlling checkpoints and clearing out clusters of enemies.
- Area of effect
Such weapons affect enemies or allies within the player's vicinity, providing widespread impact and strategic utility in various combat scenarios.
- Armor bonus
Armor bonus weapons provide additional armor points to the player, enhancing their resilience in the face of enemy fire.
- Automatic
Automatic weapons unleash a continuous stream of fire while the shoot button is pressed, offering sustained firepower for overwhelming adversaries.
- Barrier
This ability generates a defensive barrier around the player, acting as a bulwark against enemy attacks. By absorbing a portion of the damage inflicted upon the player, Barrier provides valuable defense in combat situations, offering increased survivability and resilience on the battlefield.
- Bleeding
Bleeding weapons cause enemies to slowly lose health over time upon hit, creating sustained pressure on opponents.
- Blindness
Blindness weapons impair enemy vision upon hit, reducing their situational awareness and making them vulnerable to follow-up attacks.
- Bonus assist points
Weapons with this attribute reward additional points for assisting in eliminating enemy targets, which encourages teamwork and coordination.
- Bonus kill points
Weapons with this effect give additional points for killing an enemy, incentivizing aggressive and skillful playstyles.
- Bonus revenge points
This attribute offers the user double the revenge points after killing an enemy that previously killed them, providing opportunities for redemption in combat.
- Boomerang
Boomerang weapons fire projectiles that return to the player after a short time, offering sustained damage potential and versatility in combat.
- Burning
Burning weapons inflict rapid health loss on enemies over a short duration, making them effective for wearing down opponents with fiery attacks.
- Chain damage
When this feature is activated, the inflicted damage doesn't stop at the initial target but continues to nearby foes, creating a chain reaction of destruction.
- Chainsaw
Chainsaw weapons continuously damage enemies in close proximity, making them formidable in melee engagements.
- Charge shot
Charge shot weapons require players to charge up shots for increased damage, rewarding skilled timing and precision with devastating firepower.
- Charm
Charm weapons temporarily reduce the efficiency of hit enemies, diminishing their damage output and resilience.
- Cluster bomb
Cluster bomb weapons launch projectiles that detonate into smaller explosions upon impact, dealing widespread damage to nearby enemies.
- Cluster mine
It is a strategic weapon feature that deploys mines upon entering an area. Once activated, these mines autonomously seek out nearby enemies and launch homing missiles at them.
- Coin drop chance
These weapons have a chance to drop coins upon defeating enemies, providing additional rewards for successful engagements.
- Contact detonator
Contact detonator weapons deploy projectiles that explode upon contact with an enemy or after a short time, devastating nearby adversaries.
- Consecutive explosions
This feature creates a series of explosions that travel in a line, dealing damage to enemies caught in their path.
- Creates a shield while reloading
Weapons generate protective barriers while reloading, offering temporary defense against incoming threats.
- Critical damage
Critical damage weapons have a chance to inflict double damage, rewarding players with devastating hits in critical moments.
- Damage boost for allies
Such weapons boost the damage dealt by teammates, enhancing their effectiveness in coordinated assaults.
- Damage during reloading
Weapons with this attribute deal area damage around the player while reloading, deterring enemies from capitalizing on vulnerable moments.
- Damage reflection
Damage reflection weapons reflect a portion of incoming damage back to the attacker, punishing aggressive enemies and mitigating incoming threats.
- Damage sphere
Damage sphere weapons emit a damaging sphere around the player, punishing enemies who venture too close.
- Dash
Dash weapons enable players to lunge forward, closing the gap on enemies or evading incoming attacks with swift mobility.
- Disable jumps
Weapons with this effect prevent enemies from jumping or flying, hindering their mobility and evasive capabilities.
- Double jump
Double jump weapons grant players the ability to perform an additional jump, enhancing mobility and agility both on the ground and in mid-air.
- Dual fire mode
It is a weapon attribute that alters its firing mechanics upon switching to optical mode. When engaged, the weapon seamlessly transitions to a different mode of operation, offering distinct advantages tailored to long-range engagements.
- Electric shock
Weapons with the electric shock attribute can slow opponents and cause chain damage while they are unable to move, providing strategic advantages in combat.
- Electro-thrower
This weapon emits a continuous electric flow that inflicts damage to all targets within its range, making it effective against multiple foes simultaneously.
- Enemy detector
Enemy detector weapons point towards nearby enemies, providing valuable situational awareness in combat.
- Energy shield
Energy shield-equipped weapons provide damage reduction and slow health regeneration to the player, offering enhanced survivability in heated engagements.
- Flamethrower
Flamethrower weapons project a short-ranged spread of flames, dealing intense damage within close proximity, ideal for controlling chokepoints and denying area access.
- For Sandbox
These are exclusive weapons that can only be equipped in the Sandbox game mode, offering unique opportunities for experimentation and creative gameplay scenarios.
- Gadget block
Gadget block weapons temporarily disable enemy gadgets and module abilities, providing a window of opportunity for aggressive pushes.
- Gem drop chance
Gem Drop Chance is a valuable weapon attribute that enhances the looting potential in battle. With this feature, the player gains an additional opportunity to acquire Gems from defeated enemies, increasing the chances of collecting valuable resources to strengthen an arsenal or customize a character.
- Ghost
Ghost missiles are formidable projectiles known for their spectral properties. These large and imposing missiles travel at a deliberate pace, but their strength lies in their ability to bypass obstacles with ease and deliver devastating damage to any target unfortunate enough to be in their path.
- Gravitation force
Gravitation force weapons pull enemies towards the player while firing, disrupting their movement and positioning.
- Gravity when recharging
Upon initiating the recharge process, this weapon generates a gravitational explosion that draws nearby enemies toward its epicenter, leaving them vulnerable to follow-up attacks.
- Head enlargement
Striking an enemy with this weapon temporarily enlarges their head, making them more susceptible to headshot damage from subsequent attacks.
- Heal while reloading
While reloading, this weapon grants the user a gradual health restoration effect, ensuring they remain in fighting shape even during downtime.
- Healing
These weapons not only damage enemies, but also provide constant health regeneration as long as they are in the player's hands.
- Healing area
Healing area weapons create zones of healing for teammates, fostering sustainability and resilience on the battlefield.
- Hologram at reload
These weapons summon a hologram of the user while reloading, providing a distraction for enemies.
- Homing missile
Homing missile weapons launch projectiles that track and home in on enemies, ensuring accurate hits even against evasive targets.
- Increased damage headshot
This weapon inflicts heightened damage when its projectiles or bullets strike an opponent's head, rewarding precise aim with devastating results.
- Infrared imager
Equipping the optical scope of this weapon reveals the heat signatures of other players, allowing the user to detect and target them even in low visibility conditions using an infrared display.
- Invisibility
Invisibility weapons render players invisible while in use, concealing their presence from opponents and enabling stealthy maneuvers.
- Invisibility after killing the enemy
Upon defeating an opponent, this weapon grants the player temporary invisibility, providing a stealth advantage for a brief duration.
- Invisibility after respawning
When respawning, this weapon briefly cloaks the user in invisibility, allowing him to reposition or approach enemies unnoticed for a short period.
- Invisibility while reloading
These weapons grant players temporary invisibility while reloading, providing brief moments of respite and tactical advantage in combat.
- Killed target explodes
Such weapons cause defeated enemies to explode, dealing damage to nearby adversaries and creating hazardous conditions on the battlefield.
- Laser
Laser weapons emit a focused beam of light, capable of penetrating through multiple enemies, offering unparalleled accuracy and lethality on the battlefield.
- Lifesteal
Lifesteal weapons grant players a portion of their health upon successfully hitting an enemy, providing a source of sustain in combat.
- Looping shot
Looping shot weapons fire projectiles affected by gravity, arcing through the air to reach distant targets, requiring mastery of trajectory and timing for accurate long-range engagements.
- Manual guidance
This feature enables manual control over projectile trajectory, ensuring that the projectile consistently tracks the player's crosshair, granting precise aiming control.
- Melee
Melee weapons excel in close-quarters combat, allowing players to deal devastating damage within a limited range.
- Minigun
Minigun weapons must be charged before firing, unleashing a devastating barrage of bullets upon release, offering unparalleled firepower at the expense of mobility.
- More damage to the cursed
This effect inflicts a curse upon the enemy with the initial shot. Subsequent shots against the cursed target deal increased damage until the curse is lifted by the enemy's defeat.
- Multiple shots
Multiple shots weapons fire a burst of bullets or projectiles with each trigger pull, consuming one ammo per shot, offering controlled bursts of firepower for precise engagements.
- No self-damage
This weapon prevents any damage from affecting the user, ensuring that no harm is caused to oneself while wielding it.
- Piercing shot
Piercing shot weapons penetrate through multiple entities, dealing reduced damage for each pierced target, offering unmatched penetration capabilities against clustered enemies.
- Plasma rocket
Plasma rocket weapons release projectiles that deal damage to nearby enemies upon impact, unleashing devastation in close quarters.
- Poison
Poison weapons afflict enemies with a debilitating poison effect, causing them to lose health over time, wearing down opponents through sustained damage.
- Poison mines
Poison mines weapons deploy mines that poison and rapidly drain the health of enemies upon contact, creating hazardous zones on the battlefield.
- Protection against bleeding
This effect renders the user resistant to bleeding, reducing the duration and intensity of bleeding effects.
- Protection against burning
Such weapons provide resistance against burning, minimizing the damage taken from fire-based attacks and reducing the duration of burning effects.
- Protection against negative effects
Weapons with this kind of protection shield the user from various detrimental effects such as burning, bleeding, and poisoning, offering comprehensive protection against harmful status ailments.
- Protection against poisoning
It grants immunity or resistance to poison, mitigating the effects of toxic substances and reducing the damage inflicted by poisoning attacks.
- Pulling towards target
These weapons draw enemies towards the location of their shot, disrupting their movement and positioning for strategic advantage.
- Radiation
Radiation weapons create toxic pools on the ground, dealing damage to enemies that come into contact, controlling areas and denying access to opponents.
- Random effect
Random effect weapons inflict random status effects, including poison, burning, or bleeding, adding an unpredictable element to engagements.
- Random rockets
Random rockets weapons fire rockets with varying effects and flight patterns, adding an element of unpredictability to engagements.
- Rage
Rage weapons gain increased damage after achieving kill streaks, rewarding aggressive and skilled playstyles with enhanced firepower.
- Reduces headshot damage
This characteristic mitigates the damage inflicted by headshots, providing protection against precise enemy attacks aimed at vulnerable areas.
- Reload and shoot
Such weapons initiate the firing of a rocket projectile while in the process of reloading the weapon.
- Reloading blocks gadgets
Weapons with this effect generate an electromagnetic pulse during the reloading phase, temporarily disabling nearby enemy gadgets' abilities.
- Restores armor while reloading
This effect gradually replenishes the user's armor reserves during the reloading sequence, reinforcing their defensive capabilities.
- Restores health and armor while reloading
These weapons simultaneously replenish both the user's health and armor levels while engaged in the reloading process, enhancing survivability during combat.
- Restoring teammate's ammo
Upon striking an ally with this weapon, it replenishes a portion of their ammunition reserves, providing support to teammates in need of additional firepower.
- Ricochet
Ricochet weapons cause projectiles or bullets to bounce off surfaces, offering versatility and unpredictability in combat engagements.
- Rocket control
Such weapons provide manual control over the trajectory of the projectile, allowing the user to guide rockets precisely toward the target by aligning the crosshair with the desired point of impact.
- Rockets
Weapons fire projectiles in the form of rockets or missiles, offering explosive firepower with travel time, ideal for area denial and crowd control.
- Semi-auto
Semi-auto weapons fire multiple bullets in bursts within a single tap of the fire button, offering controlled bursts of firepower for precise engagements.
- Series of hits
These weapons unleash a continuous barrage of consecutive strikes, rapidly striking the target multiple times in quick succession.
- Shield
Shield weapons generate protective barriers while wielded, offering temporary defense against enemy fire and reducing incoming damage.
- Shields penetration
Such weapons allow projectiles to pass through enemy shields, bypassing their defensive barriers to hit the target directly.
- Shooting in three directions
Such weapons allow players to fire in three directions simultaneously, covering a wide area and overwhelming opponents.
- Shotgun
Shotgun weapons fire a spread of numerous small projectiles, scattering widely upon firing. Damage decreases with distance, making it less effective at longer ranges.
- Silent
Silent weapons come equipped with suppressors that drastically reduce noise while firing, enabling stealthy takedowns without alerting nearby enemies.
- Single shots
Such weapons fire once with each trigger pull, offering controlled bursts of firepower for precise engagements.
- Slows the target
Weapons with this effect slow down enemies upon hit, impeding their movement and evasive capabilities for strategic advantage.
- Sticky mines
Sticky mines weapons deploy mines that adhere to surfaces and explode upon contact with enemies, creating hazardous zones and denying access to opponents.
- Stream beam
Stream beam weapons unleash a continuous beam of energy, offering sustained damage potential and pinpoint accuracy against enemies.
- Stun
These weapons impede the movement of nearby enemies within a wide radius by slowing them down significantly.
- Super burning
Superburning weapons set enemies on fire, ignoring resistance to burning effects, offering intense damage over time and disrupting enemy movement and positioning.
- Super punch
Super punch weapons unleash a devastating shockwave or bonus damage after hitting enemies a certain number of times, rewarding consecutive hits with overwhelming force.
- Super rocket jump
These weapons allow players to perform high jumps, offering enhanced mobility for strategic advantage.
- Target freeze
Upon impact, this weapon slows down the movement of the enemy it hits. The deceleration effect accumulates with successive hits.
- Target mark
Target-mark weapons can mark enemies with a red triangle above their heads, enhancing targeting and coordination for the player and their teammates.
- Teammates healing
Teammates healing weapons allow players to heal their teammates with attacks, fostering teamwork and resilience on the battlefield.
- Teammate heal while reloading
While reloading, this weapon emits a healing aura that restores the health of nearby allies.
- Teleportation
Teleportation weapons create portals for rapid traversal across the map, offering strategic mobility options for flanking and repositioning.
- Teleportation if full charge
Upon fully charging, this weapon creates two linked teleportation points, allowing the player to instantly travel between them.
- The first shot is critical
Upon reloading, the first shot fired inflicts critical damage on the target.
- Turns an enemy into a beetle
This weapon transforms enemy players into beetles, incapacitating them and reducing their effectiveness in combat.
- Turns an enemy into Err0r!!!!!!
Upon reaching full charge, transforms the enemy into an Err0r!!!!!!
- Turns an enemy into mutant
The ability makes enemy players mutants, disarming them.
- Turns an enemy into a sheep
When fully charged, the weapon transforms the enemy into a harmless sheep.
- Unlimited ammo
The effect provides an unlimited supply of ammunition, ensuring the player never runs out of bullets.
- Wall break
Wall-break weapons can shoot through walls with reduced damage, allowing players to eliminate targets hiding behind cover.
- Water cannon
Such weapons unleash a continuous stream of water-based attacks, dousing enemies with liquid.
- Weakening
Weakening weapons reduce enemy damage output by 50%, weakening their effectiveness in combat engagements.
- X-Ray vision
X-ray vision weapons provide players with the ability to see through walls when scoped, offering valuable situational awareness and tactical advantage.
- Zoom
These weapons equip an optical scope with adjustable zoom capabilities, enabling precise targeting at various distances.
Mastering the diverse array of weapon effects in PG3D is essential for achieving victory in the heat of battle. Experiment with different combinations and strategies to dominate your opponents and claim victory on the battlefield!